![]() It also a features a painfully boring Dig Dug-esque segment in “Drill Slug”, as you slowly burrow into the ground and try to shoot stuff in the meantime. This leads to a final stage where you can rescue captured Mars People and have them gang up on a universal foe. There’s a new set of bad guys to fight, which are some evil insects that are apparently living underneath the earth’s crust. Most of the levels are pretty dull, consisting of the usual mountain scapes and wrecked cities. Granted, we’ve been seeing these effects in 2D games for a long time now, but this is the first time we’ve seen them in a Metal Slug game.Īlas, the same attention to detail hasn’t been lavished on the rest of the game. ![]() Later bosses are equally cool, including a huge robot controlled by a brain in a jar, and a worm that squirms around the screen with some impressively sprite rotation effects. ![]() The visual improvements are only applied to the boss fights, which are probably the best part of the game – the second stage features a giant tank, rolling down an infinite mountain, launching missiles so huge that the camera needs to zoom out just so you can see everything. Plus, the sprites are exactly the same as they’ve always been. The backgrounds are supposedly high res, and they’re all prerendered backgrounds as opposed to the tiles from the older games, but they look pretty bland and boring. While you can look at The King of Fighters XI and see a definite (albeit relatively minor) improvement over the Neo Geo versions, Metal Slug 6 barely looks much different. Metal Slug 6 is the first (and will be the only) game based on the Atomiswave hardware, so SNK had the opportunity to really put the hardware to use and show off more of the crazy sprite work they’ve been known for. In some ways, this is what the fans want – the recent 3D reinvention was met with almost universal apathy – but it has begun to feel like the later installments are just unnecessary. Metal Slug 3 has pretty much been the pinnacle the series, and the fourth and fifth installments have pretty much been “The Same, But Not As Good” – we’ll call this the Mega Man Syndrome. Up until this point, there has been no such thing as a “bad” Metal Slug game (at least, in the realm of 2D), but there have been ones that are subpar for the course. Running forward! Jamming on the fire button! Jumping and stabbing and oh-so-much exploding. But best play it in coop with a friend, makes it a lot more fun.When you get a Metal Slug game, you pretty much know what you’re getting into. It's perfect in many aspects, and oh so gorgeous. This game is a must, for anyone who likes 2d action games. It begins normal but the boss on the second level is already outrageously hard and the last level cost me half of the overall coins needed. I always needed more coins to beat this game than others, even on two player coop. In terms of difficulty this is one of the hardest Metal Slug games I think. What happens here is just the most over the top that the series ever went. Where this game truly shines compared to others in the series is the "storyline" and scenery. It briefly changes into a vertical shmup, and I can only guess they got the idea from games like Gunstar Heroes, but the two genres are related anyways so it works perfectly. The gameplay hasn't changed since Metal Slug X. I know the same could be said about Metal Slug 1 and 2/X and I'll probably say it again when I review those, but I feel this might have the best graphics of the series. The sound is good too, but you're often too busy looking at the awesomeness on screen to notice it. These graphics are unbelievable, they're so detailed, and every most improbable situation gets loads of funny unique animation frames. ![]() Yes there is stuff like Rayman Legends, but that came waay later. The graphics are probably the best 2d sprite graphics in any game ever.
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